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Subnautica How Do You Find Your Base Again

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This article is most Walkthrough as information technology appears in Below Goose egg. To see this subject field equally it appears in Subnautica, click here.

This page serves as a total-game survival fashion walkthrough of Subnautica: Below Zero. Information technology as well contains gameplay tips and helpful pointers for successfully mastering the oceans. Keep in heed that this page volition accept spoilers, as it also summarizes the events as you follow forth with the story. Note that if at any point in the playthrough you become unable to progress due to a problems, check Console Commands to come across if any commands tin can help.

Background

Yous play as Robin Ayou, an employee for Xenoworx: An Alterra Initiative, who stealths her way onto the planet 4546B. Robin'south mission is to investigate the death of her sis, Sam Ayou.

Kickoff

Intro Site

The story starts with Robin crashing in a shuttle pod launched from a passing freighter during a falling star storm. Afterward the intro cutscene, y'all gain control of Robin. You can use the W A South D keys to walk, Left Shift to sprint, and movement your mouse to look around. You lot will get a Databank Entry. The game instructs yous to printing Tab to open up the PDA in order to bank check the entry, which is an essential tool in Subnautica: Below Nada. There are some supplies on the basis; collect them. There should be 3 Filtered H2o Bottles, iii Nutrient Blocks, and 9 Flares. If you're having trouble finding everything, consider turning on the "Highlight interactable" setting in the options menu, under Accessibility. While exploring outside the water you should pay attention to your body heat. If hypothermia becomes imminent, you tin can warm yourself upwardly with the assistance of Thermal Lilies or the burning wreckage of your shuttle. You tin can cantankerous a path to an open h2o area from which yous can swim to the Drop Pod.

Open Ocean

Stranded

The path exits into the chief area of gameplay, known as Sector Zero. The exact biome yous are now in is the Shallow Twisty Bridges.

At this point, your food bar should be at almost half. Food & Water are 2 cadre gameplay threats that demand to be managed constantly. To refill nutrient and water, Robin must eat and potable. The Filtered Water and Food Blocks collected at the crash site will not last forever, and you demand to learn to live off the land. Cooked fish can be fabricated using any caught fish at a Fabricator. Yous tin besides eat Cured Fish, which are made from fish and Table salt Deposits. You volition drink Filtered Water, which can exist crafted using Bladderfish. There are edible flora in the area such as the Bullseye Shroom which is very prevalent and easier to take hold of than fish, just crave harvesting with a Survival Knife and provide less diet.

Also present is the wellness bar, which monitors how much damage you lot can take before dying. Impairment usually comes from predatory fauna or flora, though information technology can besides be acquired by autumn damage and excessive temperatures. Healing requires the use of First Aid Kits, but health will also slowly regenerate if you've refilled your food and h2o meters plenty.

Finally, the last 2 indicators are Oxygen and Temperature. When underwater and in bases/vehicles without ability, oxygen slowly runs out at a step of 1 unit of measurement per second, and faster if your depth is beneath 100 meters and you don't have a Rebreather equipped. Temperature, on the other hand, decreases when outside of water and in cold environments. Note that the speed at which temperature decreases depends on the biome and the current weather.

Soon after exiting the path, Robin arrives at the Drop Pod, a safety location for Robin to store and craft items. Inside the Drop Pod is a 6×8 storage locker and a Fabricator, one of the most essential crafting machines in the game. The Fabricator has iv tabs: Resources, for crafting items that are used to craft final products; Sustenance, for crafting food and h2o; Personal, for crafting Equipment and Tools; and Deployables, useful items that are placed into the world and have a handy result. Right now, at that place are three items of vital importance to craft: the Survival Knife, the Scanner, and the Standard O₂ Tank.

Important Tools

The quickest tool to craft is the Scanner. Its recipe is one Battery and ane Titanium. Titanium tin exist caused by breaking open Limestone Outcrops, which litter the floor and walls of many Biomes, including the one yous are currently in. The outcrops also drib Copper Ore, which is required to arts and crafts batteries. The other resources needed for batteries are 2 Ribbon Plants, which are small, narrow, yellow and green plants generally plant in the caves of the Shallow Twisty Bridges. Once you have all the items you need, return to the Drop Pod to craft the Scanner. The Scanner allows you to scan fauna, flora, rocks, and most importantly, Fragments. Fragments are broken pieces of technology that litter the floors of many biomes. Each biome has a different assortment of fragments. I very useful piece of technology that can be scanned in the Shallow Twisty Bridges is the Seaglide, which greatly increases your movement speed. Note that it and the Scanner crave a charged battery to operate. If your tool runs out of ability, simply craft some other bombardment and replace it past pressing R while holding the tool. Afterward on in the game you'll be able to create a Battery Charger and place it in your base to recharge the batteries you accept.

The side by side of import item is the Survival Pocketknife. The pocketknife allows yous to collect sure resources and fight off ambitious life forms should the need ascend. The pocketknife's recipe is one Titanium and one Silicone Rubber. Silicone Rubber can be crafted past harvesting a Seed Cluster in the Arctic Kelp Woods. One of the forests tin can be found in the direction abroad from the tunnel. Once yous brand your mode there, the seed clusters are bright carmine bulbs hanging off the tall Creepvines, which resemble real-life kelp. It is prudent to harvest as many as you can carry, as y'all volition need more later. Once you have everything you demand, head back to the Drop Pod to fabricate the pocketknife. After crafting the knife, you will be able to harvest and eat edible flora such as the Bullseye Shroom or even Creepvine Samples if necessary.

The third item that is necessary to craft is the Standard O₂ Tank. The tank increases your total oxygen, allowing you to stay underwater much longer. Its crafting recipe is two Titanium and a Cobweb Mesh. Fiber Mesh is crafted using two Creepvine Samples, which can be acquired by using the Survival Knife on a Creepvine in the Arctic Kelp Forest. To use the knife, just equip it using the number keys and so click RMB. Once you craft the tank back at the Drib Pod, several more than crafting recipes will be unlocked.

While not strictly necessary, there are some other tools you lot tin can craft. 1 is the Flashlight, and the other is the Air Bladder. The Flashlight but requires a Battery and Drinking glass. The Flashlight can help you search for materials in the nighttime, as the earth tin can be very poorly lit in certain places, specially around night. Glass is crafted by combining two Quartz. Yous may have already seen quartz; it is a white, crystalline object found on the floors of the Shallow Twisty Bridges. The Air Bladder requires Silicone Rubber and a Bladderfish, and can exist used in ii different means. The first way is by replenishing your oxygen meter with 15 seconds of air. The other, more useful way is by assuasive Robin to speedily ascend ~100 meters from the ocean floor to the water surface. The speed at which the player ascends is faster than most predators, making this a useful escape tool while in a pinch.

Supplies

After heading west of the Drop Pod, towards the Sparse Arctic and the Chill Kelp Forests, the PDA locates an emergency supply cache in the Arctic Kelp Forest and adds the beacon to Robin's PDA. The supply cache contains the blueprint for the Compass, which puts a compass on the actor's HUD. Additionally, the player can find a PDA with a chat between Fred Lachance and Sam Ayou. The beacon for the cache can exist turned off in the beacons tab of the PDA or taken to exist placed in some other point of interest. Something y'all should have the time to craft is the High Capacity O₂ Tank, an upgraded version of the Standard O₂ Tank you previously crafted. Though not absolutely necessary to progress, if y'all are an inexperienced histrion information technology is recommended to craft this upgrade. The blueprint for it can be establish in the tech site in the Twisty Bridges; but explore until you find it, or skip to the next section if you tin can become without. A good landmark to expect for is a big dropoff by the minor area behind and to the left of your pod with Creepvine in information technology; you lot'll know you lot've found information technology when you encounter a cluster of Ribbon Plants at the bottom. Its recipe calls for four Titanium, two Drinking glass, and one Silver Ore. In total, you demand iv quartz for the tank. Argent ore is trickier to find; it is available in the Arctic Kelp Caves (where you went earlier for the supply drib) and the Twisty Bridges. The former is safer, as it has no predators, just tin can exist like shooting fish in a barrel to get lost in. Information technology is also significantly easier to find the Twisty Bridges, equally they are simply trenches surrounded by some parts of the Shallow Twisty Bridges, whereas Arctic Kelp Caves entrances are few. Whichever you lot decide, you must look for Argentite Outcrops, which are grey rocks protruding from the surface of walls. One time y'all have everything y'all need, head back to the Driblet Pod to craft the tank. Remember to take off your old tank in order to arts and crafts the new i.

Sanctuary Zero

Finding the Sanctuary

If you explore the Twisty Bridges, y'all volition receive an SOS indicate originating from the sanctuary. The sanctuary is located deep in the biome, at a depth of 180m. You tin find the entrance past going farther abroad from the Drop Pod, reverse the management the area of Robin'southward crashed shuttle. Once y'all get near the sanctuary, you lot may see some alien pillars; if yous're approaching them from the direction of your drop pod, they'll be to the right of the trench. Follow the pillars to find the sanctuary, which is some other large conflicting construction with a broad, square facade. Going through the opening will take you out of the h2o and dorsum onto your feet.

The Download

The get-go matter in forepart of you is the cave of the sanctuary. The entrance to the inner sanctuary contains iii Ion Cubes, which you may want to option upwardly as they are not very common. Exist sure not to waste material them every bit they volition be required to progress, though more can be constitute effectually Sector Zero. Follow the rocky path to get to the inner sanctuary, which is marked past more conflicting structures. Inside the inner sanctuary is a large, open room with a giant cube-like structure in the centre. Along the manner, you'll go a message telling you the facility's ability is low. An alien, disembodied voice speaks to Robin and says it is running out of time. The facility tells Robin that "a storage capacity is found on her person". Go around the cube and up the ramp to find a greenish hologram. Interacting with the hologram initiates a cutscene in which an Builder consciousness is downloaded into Robin'southward encephalon. Once Robin regains consciousness, she and the alien talk to each other and Robin becomes upset about what happened. The conflicting becomes silent while information technology thinks of a solution for their current state of affairs. Finally, the Sanctuary Cube collapses. You can at present get out the sanctuary.

Leaving the sanctuary

After Robin exits the Sanctuary, the Architect's voice tells her information technology needs a body to transfer itself into. The vocalization tells her it belongs to a species chosen the Architects. Robin asks for its proper name, then it tells her she may suspend her seed code to his species designation. The voice concedes that Robin may call it Al-An.

Delta Island

The Delta Isle

In the next days after the landing the game will give you the exact location of the Delta Isle. It is in the centre of Sector Zero that holds the Communications Belfry, a large installation to monitor activity in Sector Zero. Head towards the island, which can be seen from a off-white altitude to the South (away from the tunnel and mountains).

When you get to the island, you must then climb it towards the top where the belfry resides. Go through the caves to reach it. It is at this point that the thespian will most likely face the dangers of hypothermia for the get-go time. On the Delta Isle, Thermal Lilies or hot springs with Crystalline Sulfur provide a very convenient source of heat that makes surviving the isle very easy. On her way to the top, Robin volition trigger a cutscene involving Marguerit Maida, who tells her to stay off her land then leaves in her modified Prawn Suit. Your PDA will mark a signal showing her last tracked position. Retrieve it for later.

Delta Station

Once at the top of the island, you will nearly likely see Delta Station before seeing the tower. By the base is a fragment of Habitat Builder. The habitat builder allows Robin to build Seabases in the water or on land. Seabases allow you to have a base of operations away from the Drop Pod, which can comprise storage and useful facilities such as a Fabricator. See Seabases and Hull Integrity for more information.

There are also certain scannable objects in the base. Most do not have a utilise other than vanity, however two specific objects stick out equally extremely useful; the Multipurpose Room and the Modification Station. The room can be scanned from the outside (it is the large circular room, in that location are two of them), and the Modification Station is found within the bedroom of the base of operations. It tin be used to build upgrades to sure equipment and tools, such as the pocketknife and the oxygen tank. Subsequently scanning everything you demand or want, exit the base and head upward the stairs in front of you to the radio tower. It is as well revealed that the Delta Station quartered the following members: Fred Lachance, Jeremiah Murgle, and Emmanuel Desjardins.

Communications Tower

At the very top of the island, Robin tin can walk up the Communications Tower. In that location are a couple of PDAs nearby, most of which were abandoned by Jeremiah Murgle. A concluding tin can be found in forepart the tower'south ladder. When Robin interacts with the terminal for the first fourth dimension, she will receive a status report revealing that the area is under active satellite surveillance.

Seatruck

At this signal, the story will strength you into deeper sections of the region. It is highly recommended to acquire the Seatruck, a submarine that tin be modified to arrange your needs using attachable and detachable modules. The first step is finding its Fragments, which can exist found in the Twisty Bridges and Thermal Spires. They are more easily located in the Thermal Spires, the biome immediately surrounding the Delta Island. In one case yous scan three pieces, you'll unlock the Seatruck; even so, you too demand the Mobile Vehicle Bay, which allows you to build vehicles. These fragments (you need three) can be institute in the Twisty Bridges too, however they are more common in the Arctic Kelp Caves, which are large caves whose entrances are in the Arctic Kelp Forest. Be prudent when diving here; Bounding main Monkeys tin steal your held item, and it may be difficult to find your way out.

Once you have both blueprints, it'southward time to craft both. The Mobile Vehicle Bay calls for i Titanium Ingot, ane Lubricant, and one Power Cell. All 3 are easily crafted; the Titanium Ingot simply requires five Titanium, and the Power Cell needs two Batteries and a Silicone Prophylactic, which yous accept crafted before. Once you've crafted the bay, simply equip it and drop it in somewhat deep water and information technology'll float to the surface and open up. Climb on past clicking information technology (LMB) and click over again to open up the crafting carte.

Next, you lot need to craft the Seatruck itself, which is more than difficult to larn the ingredients for. It calls for another Titanium Ingot, one Advanced Wiring Kit, two Glass, iii Lead, and one Power Prison cell. Titanium Ingots and Glass are simple; the remainder, all the same, should exist new to you lot. The Power Prison cell requires two batteries and i silicone rubber. Avant-garde Wiring Kits crave a Wiring Kit (which requires two Silver Ore), two Gilded, and a Computer Chip each. Most of these you've seen before; they can be found from nodes all over the region. Table Coral Samples, withal, are quite rare. They can be found by cut Table Corals, which are flat corals found in the Twisty Bridges. They are rare, then keep looking, and pay special attention to the walls of the biome. Subsequently y'all manage to observe those, you need Atomic number 82. They tin can exist constitute quite hands from Galena Outcrops in the Thermal Spires and Twisty Bridges. As usual, the old is more reliable.

Once yous've managed to get all the materials needed to craft the Seatruck, head back to your Mobile Vehicle Bay, or drop it back downward if yous picked information technology upward. Climb on and craft the Seatruck. Afterward a short animation, it'll be dropped in the h2o in front end of yous. You can enter it through a hatch on the roof. The Seatruck runs on Power Cells, which demand to be charged up in Power Jail cell Chargers; alternatively, yous can build a Moonpool to accuse your Seatruck while docked. The Seatruck is controlled much in the same way as the player; mouse to look around, W A S D to move. Pressing astern will also plough on a rearview mirror, which can be disabled by pressing frontwards again. The main feature of the Sea Truck is modularity; using Seatruck modules, y'all tin can pick and cull what your Seatruck tin can practice, from storage to teleportation. It is also upgradeable using upgrades crafted in the Seatruck Fabricator Module. The modules and upgrades must both be unlocked through more than exploration, though some upgrades are unlocked by default. See the Seatruck page for more information on modules and upgrades.

Deeper exploration

Seatruck Upgrades

The next department requires bringing your Seatruck to depths under 200 meters; however, the Seatruck can't go whatsoever lower than that notwithstanding. To meliorate its crush depth, y'all must build the Seatruck Depth Upgrade MK1. This upgrade increases the Seatruck's crush depth to 300 meters. The recipe for it is quite elementary (you can check it in the blueprints tab of your PDA). Once crafted, you tin can put the upgrade in the Seatruck past opening the hatch on the roof of the motel. Information technology is recommended that you keep your depth upgrade to fabricate the Seatruck Depth Upgrade MK2, and by extension, the Seatruck Depth Upgrade MK3.

Koppa Mining Site

The lady you lot saw was in a Prawn Suit; a vehicle that can walk along the seabed or above-water. It comes equipped with two modifiable artillery and it very resilient to impairment. Its blueprint can be found in 2 locations; the Glacial Bowl and the Koppa Mining Site. The latter is slightly more dangerous, however it also contains an arm upgrade for the Prawn Conform, so you desire to go there anyhow. The entrance to the mining site is southwest of the Delta Isle, about 120 meters down in the Thermal Spires; information technology is not far from the island. You'll know y'all constitute the entrance when yous find doors in the wall of the biome. This archway, nevertheless, is too modest for the Seatruck to fit through, and it is nearly impossible to get all the way through the mining site on oxygen alone, no matter how much equipment you bring along (save for a network of Pipes; it may work, but information technology'd exist expensive). Rather, you lot want to bring the Seatruck through the secondary entrance; it is found a short distance from the primary archway. Information technology'due south in a crevice filled with volcanic geysers. Information technology may seem dangerous to put a Seatruck through a minor hole filled with lava geysers, but actually you can fit through pretty easily.

Once inside, you'll see a large hole in the ground with tracks going deeper, carrying large chunks of ore out of the cavern, though the site is no longer operational. Follow the tracks through the cavern to a platform holding a damaged Prawn Suit. This is a fragment you can scan; all four of the fragments are inside the cavern. By the first fragment is also a Prawn Suit Drill Arm fragment. You demand two of these, and they are also within the cave. A bit deeper within the cavern you'll encounter an area with the second drill arm fragment, which resembles some sort of loading dock for Prawn Suits. In this area at that place is a small console by 1 of the docks, next to which is a Prawn Arrange Bound Jet Upgrade. You can use it after you lot build your own Prawn Suit. In this area is besides a Information Box containing the Vehicle Upgrade Console, which is used to upgrade your vehicles. Make sure to pick it upwardly before standing, as well every bit scanning the two Prawn Adjust fragments nearby.

A very short altitude down the cave from the loading bay is a bend; the cavern splits into two parts. The left cave area contains a big artifact. They are not actually needed to progress, but since you're in the area you should take the fourth dimension to browse it. Artifacts tin be found all over Sector Zippo, and scanning enough of them will reward you with new hybrid engineering.

The cavern to the right is where the mining site ends. The elevator in the middle of the room holds the blueprint for the Headlamp, a habiliment Flashlight. Also in the room is the final Prawn Suit fragment. Collect it, and you should take everything you need from the mining site. You can exit from the same way you lot came in, or through a hole in the ceiling of the final room.

Prawn Suit

Now that y'all have unlocked the blueprint for the Prawn Suit and the Drill Arm, you can head back to your base or Driblet Pod and arts and crafts them. The Prawn Suit is crafted in the Mobile Vehicle Bay, and requires two Plasteel Ingot, a Power Jail cell, 1 Enameled Glass, and three Lead, all of which you should know how to acquire. It tin can take a while to gather these resources, but it is rewarding. Once you build your Prawn Adjust, it will sink to the bottom of the sea, where you lot tin can enter it and start walking around on the body of water floor, with the same controls every bit you would use when walking on state. You can also command the left and right arms by clicking LMB RMB.

A Prawn Suit's arms is the cadre element of the vehicle. They can be modified to perform a large range of functions. In the mining site, you scanned the Prawn Suit Drill Arm, which can be used to mine big chunks of ore that you may have noticed in the mining site. To build the Drill Arm, you showtime need a Moonpool, which is fastened to your base. Make certain to build the Moonpool somewhat shut to the ground, and then you tin dock your Prawn Arrange in it. Inside the Moonpool, you can build the Vehicle Upgrade Console (whose blueprint yous picked up in the mining site) against ane of the ii smaller walls of the Moonpool. Once built, you can use the small fabricator on the wall by the panel to craft the Drill Arm. The console too allows y'all to modify the name and color of any docked vehicles (yous can as well dock the Seatruck, and docked vehicles will recharge automatically). Make certain you take enough ability in the base to run the upgrade console, as well as generate oxygen. Encounter the Seabases folio for power generation options. Both the upgrade console and the drill arm use familiar ingredients for their recipes. Once you accept the drill arm, equip it onto your Prawn Arrange with the upgrades panel on the side of the conform. It can also be accessed while undocked. Identify the drill arm in one of the two eye slots, which represent your left and correct arms. And so, you can apply the drill arm by property left or right mouse button. When looking at a large resources eolith, you lot will exist able to drill resources directly into the Prawn Suit's inventory, which can be accessed from the back, on summit of the suit just behind the hatch. Such deposits can be found in the mining site or later biomes.

Following Marguerit Maida

Encountering Marguerit

Every bit Robin traverses up the Delta Isle, she will briefly encounter Marguerit in her modified Prawn Arrange, threatening her to stay off her state. Shortly before she leaves the island, she volition tell y'all not to follow her. All the same, this is an incentive for you to follow Marguerit. Robin volition then remark on how she was not as lone as she predictable. It should exist noted that this cutscene will allow yous to access her seabase.

Marguerit's Seabase

To get to Marguerit Maida's Base of operations which is located 380 meters underwater, it is brash that you take a Seatruck equipped with a Seatruck Depth Upgrade MK2, which tin be crafted in the Vehicle Upgrade Panel or a Seatruck Fabricator Module attached to a powered Seatruck. The base is attainable from the western corner of Lilypads Fissure, indicated by clusters of Hivemind plants. It is also attainable from the fissure under the northern Ventgarden in the Tree Spires. When Robin enters the base's large room for the first time, Marguerit volition request her to disable the Communications Belfry on the Delta Island shortly before she walks into the adjacent large room. The rest of the rooms contain special interior modules including the Fridge, Sink, Toilet, and Shower. All merely the fridge serve no practical purpose. Her Snow Stalker volition obstruct Robin from entering the other rooms of her base, until Robin hijacks the Communications Tower. For the time beingness, you lot will scan the Test Override Module and pick upward the Seatruck Perimeter Defence force Upgrade lying on the rug the workroom tabular array sits upon. You can pick upwardly Marguerit's third log in the workroom, and the 4th log in her chamber. Her seabase is locked past default until you run into Marguerit on the Delta Island.

Hijacking Communications

Later on Marguerit Maida requests you to disable satellite surveillance, observe and scan the Test Override Module fragment located on the table with Snowfox parts. There is also a Seatruck Perimeter Defense Upgrade virtually the table, information technology is advised that you pick it upwards. The design for the Exam Override Module consists of unproblematic materials as well equally a special item known as a Parallel Processing Unit.

To get the materials for the PPU ahead of time, detect a Calaverite Outcrop in the Lilypads Fissure as y'all exit the area containing Marguerit Maida'south base, and make certain yous acquire at least one Golden. Head out of the Lilypads Scissure and head up the Lilypad Islands and pocketknife one Tabular array Coral sample and harvest i Silverish Ore. If yous already have these items on you or at your base, disregard this paragraph.

Yous volition need to scan three fragments to unlock the PPU blueprint. There is at least one PPU fragment in each of the 3 Mercury 2 sections. Information technology is expected at this bespeak in the game that yous take a Seatruck equipped with a MK1 Depth Upgrade to hands navigate to the entrances to any department of the Mercury 2. Information technology is advised that you bring an Ultra Loftier Capacity Tank, and a Seaglide with the flashlight switched on with you when you enter either the stern or the bow of the Mercury Two, as they tin can be difficult to navigate. Oxygen Plants can be constitute in both sections to buy you some time to locate the PPU fragments. Bringing a Laser Cutter is required for a couple of PPU fragments as some are sealed behind small-scale laser-cuttable doors. In one case y'all terminate scanning all 3 PPU fragments, head back to Drib Pod (or your base if yous have a Fabricator installed) and fabricate the PPU. The remainder of the materials for the Test Override Module should be fairly easy to get. Proceed to fabricate the Test Override Modules one time you lot have the materials.

In one case you finish fabricating the Test Override Module, head to the Advice's Tower atop Delta Isle and bring the module with y'all. In one case y'all get to the tower, head up the ladder to the maintenance port, and insert the module. And so, head back downward and select [Enter Examination Mode] on the tower'south terminal to complete the mission. You volition receive a call from Marguerit Maida providing you vague directions to her greenhouse.

Marguerit's Greenhouse

After Robin disables the Communications Belfry, she volition receive a call from Marguerit providing her vague directions to her greenhouse. Marguerit'south greenhouse is located on the south-eastern iceberg in the Eastward Chill. The shoreline of this iceberg is marked by a few crates, light sticks, and part of a skeleton. Only before the bulkhead, you can find a PDA of Marguerit describing the difficulties of gardening in Sector Nil. Robin will receive a hint towards the location of the sabotaged Omega Lab subsequently conversing with Marguerit in her greenhouse. You can also harvest a variety of edible flora, likewise as unlock the Spicy fruit salad, which will replenish a cracking deal of your body temperature, hunger, and H₂O, past scanning whatever of the Snowfall Stalker fruit plants within the greenhouse. It is recommended to use Spicy fruit salad as your primary nutrient source from at present on equally it gives the well-nigh food and good H₂O, does not rot, and only takes one slot in your inventory. A free bottle of Disinfected Water and a Nutrient Block lay on a nearby shelf.

Glacial Basin

Entering the Bowl

When you caput for the Glacial Bowl, y'all will want to go through the Glacial Bay, as it is the infinitely safer route than the alternative Glacial Connexion route which is packed with Jellyfish. This alternative archway is deep down, under an ice front. You will take difficulties bringing your Seatruck through; fortunately, you practise non need information technology in the Basin, so yous can get out it there and navigate through the cave until you reach the surface. One time you surface, there should exist a nearby dock you can apply to climb onto the land. If you head through the Glacial Bay, you will receive a signal from a buoy outside of the Phi Robotics Center. Caput towards information technology, and you can pick upward the beacon to unlock its blueprint if you have non gotten it already. Immediately brand your way up the nearby hill past climbing the stairs, which will pb to the bowl wall where the Phi Robotics Heart is located. Enter the cave to heat up, as the temperature in this area is very dangerous. While here, you lot may want to scan the Spy Pengling remains, as they will go useful later. Zeta Landon's chamber contains a common cold suit fragment, which will help the thespian withstand Sector Aught's freezing conditions.

In the Glacial Bowl, unless you have a Cold Adapt equipped, the temperature is your greatest enemy. Due to the unusual climate of Sector Zero, blizzards are very common and they tin rapidly result in Robin's death. The Glacial Connection Lake, caves, and underwater tunnels serve as safepoints, where y'all can wait out a blizzard. Beware as well of Snow Stalkers, carry-like predators that will set on Robin on sight.

Snowfox

Your outset goal in the basin should be to build the Snowfox. Information technology is a footing-only vehicle that can apace hover across the Glacial Basin. Its fragments are all over the area; you need 3. In the Phi Robotics Center, you tin can also find the Snowfox Hoverpad, which is where the Snowfox is built. If you have non brought resource to build these, don't worry; all of the ingredients for the hoverpad and the Snowfox tin can exist found in the basin. Titanium tin be caused from limestone outcrops, and batteries and lubricant can be found in supply crates. Build the hoverpad somewhere in the basin with the Habitat Builder and then build the Snowfox on it.

The Snowfox controls about the same every bit other vehicles; Due west A S D to move, mouse to plough. LSHIFT as well causes the Snowfox to heave forward. The Snowfox tin can besides exist picked up and redeployed if you click on the dorsum of it, backside the seat.

Frozen Leviathan

Later on exploring around the Glacial Basin, you may have come across the Phi Earthworks Site, an area housing the Frozen Leviathan. The end goal of exploring the Glacial Basin is to cure it. It is located in the n-western corner of the bowl, under a tall ice mountain. Before entering the cave, you lot can head due south of the cave's entrance and choice up the Snowfox Hop Module design from the tech site nearby. Afterwards, head into the cave. As you head into the cave, you may come across Parvan's Bunker. There are a couple of posters, a jukebox disk, and a few PDAs well-nigh the deceased security officer Parvan Ivanov. Further into the cave, the PDA will warn you that there is a leviathan nearby. When you get to the heart of the cave, you will see what the PDA means. If Al-An is within Robin'due south caput upon entering the cavern, he volition indirectly inform Robin of its presence as well. A Frozen Leviathan is encased in a large cube of water ice, and Alterra has been experimenting on it. Explore the cavern; you can go up to the next level of the area using an elevator. This is where the head of the leviathan is. Constructed Fibers, Fiber Mesh, and Silicone Rubber can be constitute atop a crate on the upper level. A lower tunnel in the ice carving leads to a chamber that was used to analyze the creature'due south claw. You can scan the claw. You tin besides pick up a vial of Hydrochloric Acrid on a desk well-nigh the claw. At the end of the lower tunnel, you can scan a Prawn Conform fragment. The archway to the main sleeping accommodation of the cave is covered with droppings, as a outcome of a cave plummet inadvertently caused by Sam Ayou setting off an explosive in an endeavor to eliminate the Kharaa. An inactive crane is plant on the reverse end of the chamber, next to a desk with Alexis Riedell'south investigation report on the same incident. Before leaving the cavern, y'all may desire to choice up some Fevered Peppers; they are purple fruits hanging from small trees that warm Robin up when she eats them.

Curing the Frozen Leviathan

There is a sample injection robot located on the second level of ice carving, assuasive you to eliminate the Kharaa Pustules dotted across the specimen. In social club to do so, you lot must have a Spy Pengling too as its remote, in your inventory. It is to be used to acquire the antidote that Sam Ayou stored away in a spy pengling site.

If you leave the cave containing the Frozen Leviathan, head due south, past the Glacial Wood, and the frozen river bordering the forest's southern end. You should find yourself going up a colina and there should too be a lite stick almost the top of the hill. Head left, you should detect yourself walking past the top of a frozen waterfall. Head down a slope leading downwardly to the western stop of the Glacial Connection lake. The Spy Pengling site containing the antidote should be just under the gradient. Deploy your Spy Pengling and use it to collect the antidote at the end of the cave. Y'all may find the site if you scan the map of the Glacial Bowl in the Phi Robotics Center.

Render to the Phi Excavation Site, and insert the antitoxin into the sample injection robot. Collaborate with the final to commence the antitoxin injection into the Frozen Leviathan's Kharaa Pustules. After the injection succeeds, Robin will follow information technology up with a moment of closure regarding the death of her sister. On another note, if she has Al-An in her head, he will include some information on how Architects view closure.

Discovering other Outposts

Outpost Nil

You can access the abandoned base through a breach in the Thin Arctic, northeast of the Drop Pod. Yous may want to bring a Seaglide with you, every bit the water ice sheets in a higher place the Sparse Arctic forbid the thespian from replenishing oxygen. When you surface, y'all will be in a small cave with a few thermal lillies. From at that place, it is a straightforward path to the outpost, and across that lies the Builder Phase Gate Facility. In the base's laboratory, you can discover an ion cube, a databox for the Control Room, several drawings done by Lillian Bench's children, a modification station fragment, a portrait of Spud (Robin and Sam's cat), and a few PDAs regarding Lillian Bench. The kitchen has several miscellaneous scannables, several posters, and a water filtration machine. You can scan the multipurpose room serving as the base's greenhouse and harvest the lantern fruit on the Lantern Copse grown in the interior growbeds. In the living quarters for Sam Ayou and Lillian Bench, you can detect a portrait of Robin holding Murphy, more than miscellaneous scannables, and more of Lillian's kids drawings too as a poster of the Quarantine Enforcement Platform from the crater.

Omega Lab

The location of Omega Lab is hinted by Marguerit Maida shortly subsequently she finishes talking to Robin at her greenhouse. To admission the lab, which is found at a depth of 200 meters inside the largest suspended landmass in the Lilypad Islands, it is brash that you lot drive a Seatruck equipped with a Seatruck Depth Upgrade MK1. You volition observe the base in disrepair, as a result of Marguerit torching the base, which subsequently acquired the base'south nuclear reactor to detonate. You can find a few PDAs in the base revealing that the Omega Lab was the research center for experimenting with Kharaa from the Frozen Leviathan. You will also discover that the base quartered the researchers Vinh Pham and Danielle Valenti. In the outpost's big room you lot can scan the nuclear reactor, a power cell charger, and a couple of control chairs. An exclusive miscellaneous buildable, the Aromatherapy Lamp, can be found in either multipurpose room. Both multipurpose room drinking glass domes are scannable also.

Al-An'due south Storage Medium

Al-An requires a new storage medium so that he may perform a wider range of functions than Robin'southward brain allows. In social club to exercise that, Robin needs to collect sure parts, which are located in various Architect Caches effectually Sector Zero. It should exist noted that until Robin downloads Al-An into her caput, the caches will remain inaccessible.

Preparation

The start enshroud is located in the Arctic Spires, an aboveground biome connected to the Glacial Bay. The Cold Conform you picked up earlier is very useful in the spires, however it requires a resource you don't however have; Snow Stalker Fur. Hopefully, y'all scanned the Spy Pengling fragments in the while in the bowl. If not, go back and scan it. The pengling is simple enough to build and doesn't require anything you haven't seen yet. Yous also need to build a Spy Pengling Remote to operate the pengling. Once yous have built both, head back to the Glacial Basin and place down the Spy Pengling, and then equip the remote and correct click RMB to activate it.

Spy Pengling controls are different than near vehicles, though simple plenty. Due west Due south to move forwards and astern, and A D to turn left and right. Left click LMB to pick upwards with the pengling. Press E to go out the pengling. Take care not to bulldoze the Pengling into water or more than 50 meters away from Robin. To learn Snow Stalker Fur, you must find a Snow Stalker and grab at it. You demand iv furs, but you can get all of them from a unmarried Snow Stalker with ease. To accept the furs from the Spy Pengling, but go to it and open its storage with left click LMB. Then head back to a fabricator and craft the Cold Accommodate (y'all also demand some Fiber Mesh). Brand certain to craft all three pieces, caput, torso and gloves for the full protection. The suit greatly helps to combat the effects of the common cold.

It is also advised to increment the mobility of your Snowfox by crafting a Snowfox Hop Module in the Vehicle Upgrade Panel, assuming you lot picked up the pattern from the basin, near the Glacial Basin forest. Add it to your Snowfox by opening the upgrades panel on the left side. One time y'all are set to head into the Arctic Spires, caput back to the Glacial Bay. If you take not still repaired the bridge, practise so.

Repairing the Bridge

The Arctic Spires is inaccessible through normal means, equally it requires that y'all refuel the bridge connecting information technology to the Glacial Bay. Find a ruptured Hydraulic Fluid fragment on the bay half of the bridge and scan it. The design isn't resource-heavy and requires that you caput to the Chill Kelp Forest and to biomes containing gel sacks, provided that you don't have the materials. The nearest biome containing gel sacks is the Deep Twisty Bridges. In one case you learn the materials, fabricate i Hydraulic Fluid, and return to the bridge. Insert the fluid into the fuel compartment and y'all will gain access to the bridge's terminal.

Through the Canyon

The archway to the Chill Spires is located on the northern end of the Glacial Bay, on a high-up plateau connecting to the spires with a bridge. You will want to ride your Snowfox into the spires. Non too far into the coulee, you'll observe a tech site with a large crane; this site contains the Thumper blueprint. Information technology is in your best interest to get back home and craft multiple Thumpers.

If yous did not encounter one on the way to or from the tech site, then you lot have yet to encounter what is known every bit an Ice Worm. The Water ice Worms are land-based leviathans that couch through the ground, listening for prey to ambush from below. Their aggressiveness and stealth make the Arctic Spires possibly the nigh dangerous biome in the Subnautica series. Even the sound of Robin running or the Snowfox moving will warning them to Robin's position, where they tin very quickly and quietly kill Robin in few blows. In guild to get through the coulee, you may need to employ the use of Thumpers, which create audio when placed and lure Ice Worms towards information technology while Robin makes a getaway.

Ice Worms are very versatile predators. They can dive out of the snow towards you, pop out of the snow under you, or burrow through the ground and make a brusque jump. They tin can assault from inside caves or even from the walls. Even the minor tunnels located nether the Chill Spires are their hunting grounds; though non very damaging, their poke attacks are repetitive and tin can kill you. To get through the area, a combination of Thumpers and a big amount of First Aid Kits is recommended.

Arctic Spires Cache

The Arctic Spires Cache is nestled in the deepest region inside the Arctic Spires, inside a depression in the rocks.

The Chill Spires Enshroud is domicile to one Ion Cube, 1 Ion Cube Deposit, and the tissues for Al-An'south Vessel. The Ion Cube Deposit is not as in the previous game fabricated at a factory, and then this can be harvested once just. Once the tissue has been scanned, you will go a blueprint Architect Tissues, allowing you to collect materials in training for the vessel.

Lilypad Islands

Preparation

The 2d cache is located in the Deep Lilypads Cave. Earlier going to the Deep Lilypads Cave Cache, you should ensure that y'all have food and water to survive one to ii in-game days. This cache is 620 meters deep, and so past now, yous should take the Seatruck Depth Upgrade MK3. Brand sure you lot also have plenty room in your inventory to pick up a few items. The cave houses a material that is needed in lodge to craft Al-An's Vessel which is the Deep Lily Pad Mushroom. You volition demand to pick upwards 3 Deep Lily Pad Mushrooms as you will demand to craft 1 Hydrochloric acid. You volition also need to pick up a Bloom Spore to unlock the Hydrochloric Acid blueprint, though the spore is not required to create it.

Deep Lilypad Islands Cave

This cave is located simply below the big suspended island where the Omega Lab is. This floating landmass can exist found if you travel southward of the Imperial Vents, or due east of the Tree Spires. The Squidsharks along the style should not pose a threat at this point.

Once you reach the suspended island go down the cleft around it until you lot achieve the lesser. Once reached, find the one of the two tunnel openings leading farther downward, and follow the alien structures until y'all attain the Deep Lilypads Cavern Cache. Be certain non to go all the manner inside your Seatruck, as it is possible to get it stuck within the cache. Inside y'all volition find the Skeleton Component needed for Al-An's Vessel, scanning this unlocks the Builder Skeleton.

Crystal Caves

Training

The 3rd cache is hidden in the Crystal Caves. Every bit this is the last part in the procedure of creating Al-An's Vessel it is recommended that you lot bring along the items to arts and crafts all three parts. In total you lot volition need:

  • 2 Root Pustules
  • ane Synthetic Fibers
  • two Gel Sacks
  • 1 Polyaniline
  • 3 Diamonds
  • 1 Plasteel Ingot
  • i Ion Cube
  • ii Ribbon Establish
  • 3 Kyanite

The Crystal Caves are domicile to several Shadow Leviathans, so brand sure your gear is charged, or bring forth spare Batteries and Power Cells. If you decide to bring you Seatruck with a few modules, it's a good idea to have the Horsepower Upgrade and/or the Afterburning Upgrade installed, as these will help y'all pass the danger quicker. These upgrades can exist institute in Sea Monkey Nests about the crashed ship. Y'all can as well choose to install the Perimeter Defense Upgrade, as this tin can stupor predators, hopefully prevent Shadow Leviathan attacks.

By this point you admittedly need the Seatruck Depth Upgrade MK3, since the terminal destination is but beneath 900 meters.

Get to the Crystal Caves

At that place are a few entrances to the Crystal Caves, the safest and easiest is located in the Lilypad Islands biome and is adequately shut to the large suspended island above the Deep Lilypads Cave. The entrance is continued to a small arrangement of tunnels, which is also home to several Body of water Monkey Nests. Located a site where 2 Squidsharks roam, and what looks similar Precursor Applied science. This area leads downwardly to Marguerit Maida's Base. Her base has a Moonpool and a Big Room Glass Dome, which can exist scanned for base building. If you have non been hither yet, she will call you inside for a quick conversation, you lot tin get in through the Moonpool. When the conversation is over yous can pick up a Seatruck Perimeter Defense Upgrade backside yous, and explore her base to scan a Toilet, Shower and Sink, which as well tin be employ to decorate your ain base. Subsequently this you tin go out her base, and proceed deeper towards the Crystal Caves.

In the entrance to the Crystal Caves from Marguerit Maida'southward Base, several Prawn Suit Propulsion Cannon fragments tin exist found across the bottom.

Crystal Caves Cache

Once inside you tin can run into the Shadow Leviathan, effort to find an opening where the Leviathan circumvolve the opposite site of the cave to avert getting attacked. The Shadow Leviathans will circle around two crystal formation that leads down to the Crystal Caves Cache, where the Architect Organs tin can exist plant and scanned. In that location are two entrances, the Northern Crystal Castle Entrance, and the Southern Crystal Castle Archway. Information technology is hard to avoid getting attacked if you park your Seatruck down inside the crystal formation, however it is possible to fit downwardly the pigsty if you just take a few modules attached. Your Seatruck can handle a few hits without getting destroyed and the Shadow Leviathans volition ignore you for a bit after an attack.

You will have to exit your Seatruck behind for a fleck while following a narrow path leading down to the enshroud. Once within follow the road, and you will somewhen reach the Architect Organs which unlocks the final piece of Al-An'due south Vessel after scanning.

Creating Al-An'south Storage Medium

To arts and crafts Al-An'due south Storage Medium yous demand access the Fabricator Base found in the deepest part of Fabricator Caverns. It is located deeper inside the Crystal Caves and tin can be spotted by its characteristic ruby colored crystals. At that place are two tunnels leading downwardly, each with its own Shadow Leviathan. Follow either one and effort to find a space to park your Seatruck as you will have to leave it. The entrance to Fabricator Base is just below 900 meters, so you will have to swim or drive a Prawn Suit the remainder of the style.

Inside the base on the left side is three terminals. Each concluding is responsible for crafting one office of Al-An's Storage Medium. Input the materials into each last and start the fabrication process of the Storage Medium.

Later on crafting the vessel, Al-An volition tell you lot to meet him at the Builder Stage Gate Facility, which is about Outpost Zero.

End Story

When you lot arrive the Builder Phase Gate Facility. Al-An synthetic the teleporter and told yous to end any remaining business on 4546B before inbound the teleporter. Then Al-An enters the teleporter, If you enter the teleporter and warp to location of the phase gate, you tin't save the game in this time.

Al-An volition give his 2 arms and crave you to assist align energy masts. After aligning ii energy masts. Al-An builds Architect Ship. After that, you lot can go in the ship. After a while, brace for launch to finish this game.

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Source: https://subnautica.fandom.com/wiki/Walkthrough_%28Below_Zero%29

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